| Mega Man | ![]() |
|---|---|
| Versatile class with very simple tools that can switch its archetype in a whim. |
|
| Roll | ![]() |
|---|---|
| Mobile support that can double down as a bruiser. |
|
| Oil Man | ![]() |
|---|---|
| Hyper-mobile drifter defined by area denial that enhances the setup of burn combos. |
|
| Yellow Devil | ![]() |
|---|---|
| Superheavy ambush tank with immense damage but limited range. |
|
| Air Man | ![]() |
|---|---|
| Hovering class based around cutting distance and moving around opponents. |
|
| Flash Man | ![]() |
|---|---|
| Short-ranged rapidfirer with a perfect stun that can hit through walls. |
|
| Doc Robot | ![]() |
|---|---|
| Versatile offense class that can copy enemies and use their own own arsenal against them. |
|
| Bright Man | ![]() |
|---|---|
| Area-marking class with a building blind whose marks allow it to see enemies without a direct line of sight. |
|
| Dark Man 4 | ![]() |
|---|---|
| Multiple berserk boost class that can disguise as a different class. Once. |
|
| Solar Man | ![]() |
|---|---|
| Projectile-blocking mortar class that racks up ammo by playing defensively. |
|
| Sunstar | ![]() |
|---|---|
| Class with direct view area denial that can occasionally strike enemies from anywhere, provided you know exactly where they are. |
|
| Block Man | ![]() |
|---|---|
| Mid-ranged tank that turns into a kiting class on low health. |
|
| Fuse Man | ![]() |
|---|---|
| Trap-setting class whose attacks connect between them. |
|
| Torch Man | ![]() |
|---|---|
| Mobile tank-buster that can keep on living as long as it can deal damage. |
|
| Bounce Man | ![]() |
|---|---|
| Very nimble semitank with many techy mobility tools. |
|
| Impact Man | ![]() |
|---|---|
| Midweight grappler whose options thrive off of walls. |
|
| Ra Thor | ![]() |
|---|---|
| Powerscaling class that can stack up ability uses by being near combat. |
|